Escape Velocity 2018!

So my presentation on character design in video game history which I titled "Hit Confirm" was well-received enough that I've been requested to give again this year and Escape Velocity!  Certainly exciting, and I'm hoping to give a better performance this time around.

I've been keeping myself busy with commission work for a fantasy card game and the #MerMay event started by Tom Bancroft.  I've been realizing that I work better when I have a hand drawing as means of getting my thoughts down first.  Makes the digital process a lot less intimidating.  I'll employ that approach more often from now on.  I'm happy with the work I've done since I last wrote here.  You can see some of it below!